local wanning = fk.CreateSkill{
  name = "wk_heg__wanning",
}

--   frequency = Skill.Compulsory,
--   events = {fk.AfterCardTargetDeclared},
--   can_trigger = function (self, event, target, player, data)
--     return player:hasSkill(self) and data.card.name == "wk_heg__guotaiminan" and (player == target or not H.compareKingdomWith(player, target))
--   end,
--   on_use = function (self, event, target, player, data)
--     local room = player.room
--     data.tos = {}
--     local targets = table.filter(room:getAlivePlayers(false), function (p) return H.compareKingdomWith(p, player) and not player:isProhibited(p, data.card) end)
--     if player ~= target then
--       targets = room:askForChoosePlayers(player, table.map(targets, Util.IdMapper), 1, 1, "#wk_heg__wanning-choose", self.name, false)
--       targets = table.map(targets, Util.Id2PlayerMapper)
--     else
--       room:doIndicate(player.id, table.map(targets, Util.IdMapper))
--     end
--     for i = 1, #targets, 1 do
--       TargetGroup:pushTargets(data.tos, targets[i].id)
--     end
--   end,
-- }
Fk:loadTranslationTable{
  ["wk_heg__wanning"] = "万宁",
  [":wk_heg__wanning"] = "锁定技，非唐势力角色使用【国泰民安】目标改为你选择的一名唐势力角色；你使用【国泰民安】目标改为所有唐势力角色。",
  ["#wk_heg__wanning-choose"] = "万宁：选择【国泰民安】的目标",
  
  --["wk_heg__guotaiminan"] = "【国泰民安】：出牌阶段，对一名与你势力相同的角色使用，目标角色回复1点体力并摸一张牌，若此牌未生效，你叠置。", -- 替换 方块A 挟天子以令诸侯
}

return wanning